Fogs' Space

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We loved Spelunky when it came out on Xbox Live Arcade last year, but game designers REALLY love Spelunky. Anthony Carboni invited Johann Sebastian Joust’s Douglas Wilson to come play Spelunky with creator Derek Yu, and explain to us exactly why he is so enamored with it. Plus, Spelunky is coming to Vita this summer, so there’s all the more reason to hop back in the caves.

This game is so good it hurts!

Random pixel stuff I’ve been doing for a little game we’re making here. It’s about defending the borders against pirate stuff :)

A Nice Pixel-art app for iOS: Dots. Made this zombie in about 30 min. Sweet!

http://t.co/U9xSHyoxd8

A Nice Pixel-art app for iOS: Dots. Made this zombie in about 30 min. Sweet!

http://t.co/U9xSHyoxd8

May 8

Structures interiors

An important step is taken towards the quest / story system, now we can enter the main structures (castles / dungeons)! Their chunk layouts are all working dynamically, and now I’ve started skinning them.

Here’s a first glimpse of the plains’ castle (outside walls area). It’s going nicely!

Outside the castle…

… and inside!

May 1

Story / Quest charts

Yeah, I know this isn’t as exciting as screenshots or videos, but necessary for the structures design, since the basic inner chunk layouts are now stabilished.

It’s a hell of fun to brainstorm, though!